Liminal Protocol
Early Access release
Liminal Protocol is live on Steam Early Access.
- Updated the store and site for release.
- Development continues on balance, performance, and new content.
Liminal Protocol
Steam page and HUD cleanup
The Steam widget went live and the in-game overlays were tightened up.
- Reworked the controller panel for smaller screens.
- Reduced the default signal-fuzz effect.
- Fixed several wide-screen layout collisions.
ScreenCade
Steam page and responsive media
The live Steam widget replaced the old placeholder.
- Rebalanced the gameplay carousel on wide displays.
- Fixed image scaling at smaller sizes.
Liminal Protocol
Multiplayer and Proton fixes
A cleanup pass for lobbies, input focus, and Linux compatibility.
- Fixed pointer-lock problems after closing settings.
- Removed stale player-owned lobbies.
- Corrected Steam callback definitions used by multiplayer and stats.
Liminal Protocol
Engine split
The main game loop was broken into smaller engine and game systems.
- Moved rendering, audio, and game state into separate managers.
- Added automated captures for Steam artwork.
Liminal Protocol
Solo progression and hacking
The single-player loop gained progression, local scores, and locked terminals.
- Added terminal decryption puzzles.
- Added paged local leaderboards.
- Separated sprite templates from the renderer.
Liminal Protocol
Steam P2P and procedural audio
First working pass on Steam multiplayer sync and generated soundscapes.
- Added native Steam P2P handlers.
- Connected ambient audio to game-state changes.
- Fixed a Proton pause-menu input bug.
Liminal Protocol
Endless mode
Endless mode, score tracking, new lighting hazards, and Steam nameplates.
- Added spark rifts and drifting particles.
- Added Steam avatars and operator names.
- Adjusted flashlight drain.
Liminal Protocol
First WebGL ASCII build
The first hardware-accelerated version of the ASCII raycaster was running.
- Mapped the character sheet through WebGL 2.
- Bootstrapped the desktop app in Electron.
Studio
Rabbit House Games site
The games catalog and separate games domain went online.
- Added the shared studio navigation.
- Added media cards for Liminal Protocol and ScreenCade.
ScreenCade
First public game page
ScreenCade got its first full page and gameplay carousel.
- Added video and image slides.
- Added the first feature overview and Steam presentation.
Studio
Art and games split
The art portfolio and game studio were moved onto separate domains.
- Added separate Firebase hosting targets.
- Split the site build by domain.