Rabbit House Games
Rain-lit streets beneath the towers before dawn in Beyond Dawn

Free in your browser and on Steam · The Liminal universe

Beyond Dawn

A first-person exploration game rendered in 3D ASCII. Beyond Dawn also opens the Observation Station, where four games on the Liminal timeline start in your browser.

PlatformWeb browser · Steam Early Access
PriceFree to play
InsideFour games on the timeline
The Observation Station: a console with the timeline down its left side and Beyond Dawn selected

Where you start

The Observation Station

Beyond Dawn opens on a console with the Liminal timeline down its side. Turn the dial or pick an entry, read its briefing, and start it.

  1. 01 · Before the incidentBeyond DawnPlays in Beyond Dawn
  2. 02 · Sector 7 incidentLiminal ProtocolLinked to Steam
  3. 02 · Sector 7 incidentResearch labPlays in Beyond Dawn
  4. 03 · AftermathLiminal Protocol: Cleaning CrewPlays in Beyond Dawn
  5. 05 · Possible futuresWastelandPlays in Beyond Dawn

Inside Beyond Dawn

Four games, one station

A lit street between towers at night in Beyond Dawn

01 · Before the incident

The city and the Night Circuit

Scavenge a sleeping city of sixteen districts at night, between the rounds of Liminal's custodial machines. Salvage only counts once you bring it back to the shelter, and the dawn sweep clears the streets at first light.

The Night Circuit is the main mission: twelve street services and four custodial machines, the Lamplighter, the Street Sweeper, the Bellkeeper and the Dispatcher, all acknowledged in one night, then a final return home before dawn. An optional survey of the corporate campus leads toward the facility below.

The Foundry upgrade machine in the Beyond Dawn shelter

01 · Before the incident

The shelter, the Foundry and the caverns

The Foundry turns salvage into upgrades across ten tracks. Off Duty lets you furnish the lair from 118 designs and open four more chambers.

A hatch marked H-02 / Lower Service leads to four connected depths under the shelter, ending at the foundations of Liminal Corp. File the records you carry home to open the next depth. Six creatures from Liminal Protocol appear deeper down.

Specimen 09 under analysis in research bay four

02 · Sector 7 incident

Research lab

During the incident, Liminal Corp's staff work on Sector 7 from outside through T-Link. In research bay four you analyse specimens and repair equipment, and each analysis is a 3D puzzle.

Sample 09 is a living specimen. Sample 10, Capillary Stone, is a mineral core from the caverns: carry tracer through three chambers and keep the central pocket dry. Sample 11, Echo Glass, is a damaged recorder cartridge: line up its fragments to reconstruct a pulse. Repairs to receiver C-12 and controller L-14 open new versions of Wasteland.

Sample 09's activity is simulated on MaleCNS v1.0, the complete male fruit-fly nervous-system connectome (Berg et al., Cell 2026; HHMI Janelia FlyEM, University of Cambridge, MRC LMB, Google Research), used under CC BY 4.0. 50,684 central-brain neurons run live during the assignment.

Contractors and a hostile at a corridor junction in Cleaning Crew's tactical view

03 · Aftermath

Liminal Protocol: Cleaning Crew

A separate turn-based squad tactics game, hosted beside the station. Lead four contractors back into the facility on a contamination job: choose equipment, manage light and action points, complete the contract and extract.

Its company progress is saved on its own. Keyboard and mouse are recommended.

A supply run in the Wasteland

05 · Possible futures

Wasteland

One possible future after Liminal Protocol. The trams have stopped, the lit floor is dark and the dead roam the streets. A new contact works from the old shelter.

Choose weapons at the cave benches and bring three supplies home to unlock Keep the Channel. Then enter the service annex, defeat the Cargo Handler and return with the receiver coupler. Weapons, upgrades and banked supplies are shared between versions of the future, and you pick one before each trip.

The living timeline

Changes you cause

Work done in an earlier era is kept as shared history in your browser. Each repair below opens a new version of Wasteland, which you can choose at the shelter before your next trip. The unaltered future stays available.

The recovered archive's Story so far list, with the survey, supplies, Keep the Channel and the R-03 record
What you doEraFuture it opensWhat changes in Wasteland
Restore relay R-03 in the Beyond Dawn shelterBefore the incidentSurviving circuitPowers an extra passage between Returns and Dispatch in the service annex.
Repair receiver C-12 in the research labSector 7 incidentReturn signalRestores the third T-Link note and a city supply locker.
Service the L-14 controller after the Echo Glass analysisSector 7 incidentThe lit landingA working lamp, emergency supplies and a powered return lift.
Service pump P-04 from its controller in the Beyond Dawn shelterBefore the incidentDry storesThe flooded storeroom stays drained.

Connected circuits includes both the R-03 and C-12 repairs. Records recovered in Beyond Dawn and Wasteland can also be exported as continuity codes for Liminal Protocol's Story chapter, where they open the investigations Outside the Drawing and Before the Waterline.

Screenshots

The city, caverns, Wasteland and research lab

Play now

Play in your browser

Beyond Dawn is free. The link opens the Observation Station, where you choose where to start. Keyboard and mouse are recommended.