Structure holds.
Physical barriers remain coherent, lighting is stronger, and identity loss is slower.

Descend into a shifting liminal facility. Calibrate unstable nodes, manage light and identity coherence, evade distinct anomalous threats, and reach extraction alone or with your crew.
At 14:22 EST, a carrier-wave reactor incident left the facility suspended as an unstable spatial lattice. RIFT-01 now draws incompatible organisms, memories, and physical laws into its corridors.
Operators remain outside the incident zone. Project T-Link sends encoded neural images into Sector 7, but the bridge is bidirectional: anything encountered inside can write back.
Shift deliberately. Every phase changes navigation, visibility, and the rate at which the T-Link can verify who you are.
Physical barriers remain coherent, lighting is stronger, and identity loss is slower.
Selected barriers lose collision while visual noise and coherence drain intensify.
Campaign, endless descent, deterministic gauntlets, custom challenge construction, classical containment, and Steam P2P cooperative play.
A five-sector single-player cipher and evidence campaign with persistent T-Link upgrades, contracts, provisioning, and escalating sector rules.
Descend through repeatedly recompiled facilities, recover the Data Core quota, and extract before structural stability reaches zero.
Build deterministic 2–12-room solo gauntlets, connect routes, assign threats, and compete against your own best completion times.
Enter Steamworks P2P sessions with up to four Operators sharing one neural anchor across shifting procedural facilities.
The core calibration-and-extraction loop: synchronize the required Nodes and disconnect before T-MINUS reaches zero.
Learn movement, phasing, node calibration, light management, schematic routing, and the rules of a hostile carrier-wave environment.
Every image below is an authentic 2560×1440 capture from the current game engine with the normal first-person HUD.











CAPTURE STATUS // CURRENT IN-ENGINE GAMEPLAY // NO CONCEPT ART // NO PRE-RENDERED CINEMATICS
Observation, darkness, light, distance, and line-of-sight can each help or endanger an Operator. Each signal follows its own behavior pattern.
A reactor-generated waveform organism whose behavior changes under direct observation.
Corrupted pre-incident security hardware still enforcing a broken containment directive.
An external humanoid whose distress escalates when the T-Link resolves its face.
A phasing captor that carries a prison-space beyond ordinary Sector 7 geometry.
A violet discontinuity that resolves most clearly in close range and darkness.
A suspended acoustic-resonance organism sensitive to the Operator’s carrier beam.
Residual Operator-shaped patterns of uncertain origin and unresolved personhood.
Liminal Protocol is available now in Early Access on Windows PC through Steam. Development continues with ongoing polish, balancing, performance work, and additional content.