Rabbit House Games
Project T-Link // Carrier live

Reality changes by phase.

Descend into a shifting liminal facility. Calibrate unstable nodes, manage light and identity coherence, evade distinct anomalous threats, and reach extraction alone or with your crew.

Public statusAvailable Now // Early Access
PlatformWindows PC // Steam
Link capacity1–4 Operators
MilestoneBeta 1 complete locally
Incident record // 1993-06-18

Sector 7 stopped persisting as ordinary matter.

At 14:22 EST, a carrier-wave reactor incident left the facility suspended as an unstable spatial lattice. RIFT-01 now draws incompatible organisms, memories, and physical laws into its corridors.

Operators remain outside the incident zone. Project T-Link sends encoded neural images into Sector 7, but the bridge is bidirectional: anything encountered inside can write back.

Carrier phase system

One facility. Two incompatible states.

Shift deliberately. Every phase changes navigation, visibility, and the rate at which the T-Link can verify who you are.

Stable Reality

Structure holds.

Physical barriers remain coherent, lighting is stronger, and identity loss is slower.

ASCII Void

Structure yields.

Selected barriers lose collision while visual noise and coherence drain intensify.

Operational protocols

Choose how far the signal follows you.

Campaign, endless descent, deterministic gauntlets, custom challenge construction, classical containment, and Steam P2P cooperative play.

Campaign

Solo Protocol 2.0

A five-sector single-player cipher and evidence campaign with persistent T-Link upgrades, contracts, provisioning, and escalating sector rules.

Endless

Infinitum Protocol

Descend through repeatedly recompiled facilities, recover the Data Core quota, and extract before structural stability reaches zero.

Custom

Challenge Lab

Build deterministic 2–12-room solo gauntlets, connect routes, assign threats, and compete against your own best completion times.

Co-op

Consensus Link

Enter Steamworks P2P sessions with up to four Operators sharing one neural anchor across shifting procedural facilities.

Classic

Classical Protocol

The core calibration-and-extraction loop: synchronize the required Nodes and disconnect before T-MINUS reaches zero.

Training

Onboarding

Learn movement, phasing, node calibration, light management, schematic routing, and the rules of a hostile carrier-wave environment.

Current in-engine captures // v1.0.0 batch

The lattice does not render cleanly.

Every image below is an authentic 2560×1440 capture from the current game engine with the normal first-person HUD.

Threat taxonomy // spoiler-safe recognition

Seven signals. Seven survival rules.

Observation, darkness, light, distance, and line-of-sight can each help or endanger an Operator. Each signal follows its own behavior pattern.

ANOM-01

Red Static

A reactor-generated waveform organism whose behavior changes under direct observation.

S-DRN-02

Stalker

Corrupted pre-incident security hardware still enforcing a broken containment directive.

EXT-03

The Mourner

An external humanoid whose distress escalates when the T-Link resolves its face.

EXT-04

The Gaoler

A phasing captor that carries a prison-space beyond ordinary Sector 7 geometry.

EXT-05

The Specter

A violet discontinuity that resolves most clearly in close range and darkness.

EXT-06

The Banshee

A suspended acoustic-resonance organism sensitive to the Operator’s carrier beam.

ECHO-07

Lost Operator Echo

Residual Operator-shaped patterns of uncertain origin and unresolved personhood.

Carrier window open

Synchronize the Nodes. Reach extraction.

Liminal Protocol is available now in Early Access on Windows PC through Steam. Development continues with ongoing polish, balancing, performance work, and additional content.