Rabbit House Games

The Wasteland

One possible future for the city after the incident

The Wasteland is one possible outcome of the years after the Sector 7 incident. In it the trams have stopped, the lit floor is dark and the dead roam the streets. A new contact works the radio from the old shelter and needs supplies brought home.

The records treat it as a branch. Work done in earlier eras changes which version of it can be reached, and no record makes it the inevitable ending of the incident.

Versions of the future

Each trip out from the shelter is made into one chosen version. Unaltered future is always available. The others exist because something was repaired earlier: a surviving circuit in the annex, a third T-Link note and a city supply locker, a lit landing with a working lamp and a powered lift, or dry stores that stay drained. See Service repairs.

Keep the Channel

The contact's first assignment is to keep someone answering the shelter channel. It goes into the service annex for a receiver coupler and brings it home.

Records carried back

A stores ledger recovered from the dry-stores future can be read in Sector 7 itself, where it opens an investigation of the original lower stores during the Unlisted Return. The records there disagree with it, and neither is confirmed.

See also

Records cited

  • Wasteland, inside Beyond Dawn
  • Before the Waterline, The Unlisted Return

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