Rabbit House Games

Doctrines

EXCISION, SUPPRESSION and CALIBRATION, the three courses of combat training

A doctrine is a course of combat training. Liminal names states and never things, so each doctrine is named for the state it leaves a sector in. Training is the one part of an operative's checksum Liminal can shape, and the bridge renders a trained operative holding what it was drilled to hold.

The three

DoctrineKitPhase
EXCISIONBlade, Edge Fan, Thrown EdgeA lunge into the Void and forward
SUPPRESSIONCarbine, pump shotgun, Rivet Driver; a Psychic AegisA shroud: a second out of phase, still walking and firing
CALIBRATIONCarrier Lamp, Node Lance, Signal DecoyAn anchor to snap back to, through whatever stands between

Training rendered

The blade is the operative's own body to the bridge, and lands whole on what has not resolved. SUPPRESSION's rounds carry the operative's checksum and make what they strike resolve. CALIBRATION is trained on the Transmit Nodes and calibrates them faster: where it stands, the lattice agrees on one arrangement. It is issued after an operative's first extraction.

The third weapon slot is the field drill: training Liminal pushes during a projection when it judges it necessary. The bridge renders the new weapon as though it had always been carried.

See also

Records cited

  • Critical Response field manual, DOCTRINES and WEAPONS

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