Rabbit House Games

The insertion log

Pages of projection record an operative finds along the perimeter orders

The insertion log is a run of pages an operative finds on the way through the perimeter orders, in side rooms and dead ends and past a guardian. Each is a single line of projection record with a filing code. The codes differ from one arrangement to the next, and no record gives a key to them.

The pages

Spoiler The five pages, and what they say

The callsign at the head of each page is the operative's own, and each page is in place before the operative reaches it. When the archive is released, Records reports on the channel that a second entry under the operative's callsign was filed before its insertion. The record holds no reply from Operations.

Found onPage
Order I-1PROJECTION [CALLSIGN] // THE RING // RETURNED. The date is not entered.
Order I-3PROJECTION [CALLSIGN] // REACTOR HALL // RETURNED. Countersigned by Operations.
Order I-4PROJECTION [CALLSIGN] // ARCHIVE // RETURNED. The entry under it reads NOT RETURNED.
Order I-5PROJECTION [CALLSIGN] // HELD BY EXT-04. Listed as a person for recovery purposes.
Order I-5PROJECTION [CALLSIGN] // THE HATCH // RETURNED. The next page is not in the log.

See also

Records cited

  • Critical Response, story mode, Act I: the log pages

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